20 #ifndef _world_builder_wrapper_c_h 21 #define _world_builder_wrapper_c_h 24 void create_world(
void **ptr_ptr_world,
const char *world_builder_file);
26 void temperature_2d(
void *ptr_ptr_world,
double x,
double z,
double depth,
double gravity,
double *temperature);
28 void temperature_3d(
void *ptr_ptr_world,
double x,
double y,
double z,
double depth,
double gravity,
double *temperature);
30 void composition_2d(
void *ptr_ptr_world,
double x,
double z,
double depth,
unsigned int composition_number,
bool *composition);
32 void composition_3d(
void *ptr_ptr_world,
double x,
double y,
double z,
double depth,
unsigned int composition_number,
bool *composition);
void temperature_3d(void *ptr_ptr_world, double x, double y, double z, double depth, double gravity, double *temperature)
void temperature_2d(void *ptr_ptr_world, double x, double z, double depth, double gravity, double *temperature)
void release_world(void *ptr_ptr_world)
void create_world(void **ptr_ptr_world, const char *world_builder_file)
void composition_3d(void *ptr_ptr_world, double x, double y, double z, double depth, unsigned int composition_number, bool *composition)
void composition_2d(void *ptr_ptr_world, double x, double z, double depth, unsigned int composition_number, bool *composition)